aoe2 mongols strategyaoe2 mongols strategy

Notice than some of the civs dont even get a unit in bold. Mongolian script ( ), derived from the Old Uyghur alphabet, was used to write Classical Mongolian (the one spoken around the 13th century) and has been used until modern times, before being replaced in the Republic of Mongolia by an own version of the Cyrillic alphabet, which also adopts an orthography much closer to the current pronunciation (but Mongolians in China still use the traditional Mongolian alphabet and old orthography). As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. Yeah, making mangudai and siege really hammers your economy (esp. They can attack buildings and can be used as a bait for Mangudai to come closer. Learn siegecraft from Chinese engineers and demolish even the sturdiest cities while you build the greatest empire that the world has ever seen! New artwork, new animations, and new civilizations. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. Cookie Notice Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. BBCs can be used also to hit the mass of Mangudai from longer distance. You will power through the Dark Age because you are chowing down on the Wild Boars much faster than everybody else. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. The Mongols are a civilization in Age of Empires II and Age of Empires IV . Mongols get a crazy early game bonus for hunting. Luring Deer and/or laming is also a viable strategy for the more experienced player. . Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Everyone keeps saying how great the Mongol economic bonus is. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Mangudai Rate of Fire increased (made slower) to 2.1. ", Try to retreat and get your towers to do the work? With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Players can Mongol flush with 22 population and then create one or two stables (one will work if the wood is tight), this flush will be mostly a standard scout rush with the only difference that the player will have more line of sight for those units allowing to prevent ranged attacks from archers as they can spot them at a longer distance. Pointy boys (Halberdiers, Pikemen and Kamayuks) could deal well with Hussars trying to snipe siege under Castles, but theyll quickly die to Mangudai. You need lots of them. Nananananana! Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. Age of Empires Series Wiki is a FANDOM Games Community. 6 sheep. Trebuchets can be used in the same way, although less effective against units. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). They are also the only civilization that lacks all Imperial economy technologies. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Although weaker to siege than Mangudai, can effectively be used to kill the Mongol composition. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Mangudai become in handy very well when the opponent is trying to attack with siege weapons. He rushed west defeating an Egyptian Mameluke army in Syria. Their focus on cavalry archers is highlighted with their unique unit, the Mangudai, a fast firing cavalry archer that has low attack delay and bonus damage against siege weapons. Mongols match Goth army with their own FU champs and Scorps. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. Clicking on the icon links to the corresponding page. Well consider later a few exceptions to this rule. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. But Onagers, Trebuchets and BBCs can be useful. AOE is back once again. In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. While these stats make them more vulnerable to ranged units than FU generic Hussars, they are much tankier against melee units, and are used as a meatshield for Mangudai and siege, while these are firing from behind. Aztecs is a bit more challenge, but can still win due to moving speed of all . Create an account to follow your favorite communities and start taking part in conversations. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Skirmishers are the main common counter to Mangudai. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. This page is a stub. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. Europe was spared as Mongol rulers concentrated their efforts against the Middle East and southern China. This page was last edited on 11 August 2014, at 02:21. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). So, what could each of the civs do against that? Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. Hunting bonus - This is the best, specific bonus in the game. Age of Empires Series Wiki is a FANDOM Games Community. Look no further and find out all about the standard Age of Empires 2 strategies popularised over the decades. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Well start considering cavalry (+Camel) units. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). His ambition was to rule all lands between the oceans (Pacific and Atlantic) and he nearly did so. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. One of the main weakness of the Mongols is their mediocre defense. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. Meanwhile they can also tech into Light Cavalry and pick relics with the help of their LOS. Their economy is not great after the Feudal Age. This makes them probably the best units for hit and run tactics. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. They pretty much have no real weakness. What is so great about it? Le grand dbat : Le variant Omicron bientt majoritaire, campagne pertur Manage all your favorite fandoms in one place! gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. Age of Empires II Microsoft Corporation. Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. 3- Palisade Spy. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. It led to the point of not only get me to hate that unit despite being one of the strongest in the game but also not knowing anything else the civ could do. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. Mangudai (non-Elite) frame delay reduced to 5. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. The Mongols have access to the following units, buildings, and technologies. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. Rams and Scorpions will be shredded by Mongols. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. Most of the citys 100,000 inhabitants were murdered. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? The other key unit of the Mongol army, the Hussar, comes with great advantages, too, with greater Line of Sight which is extremely beneficial in the very early game for scouting, and higher hit points (and in the Definitive Edition, with Steppe Lancers affected by the HP boost). The Nomads technology no longer allows house foundations to increase population by being destroyed, so now they have to build houses completely again. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Thank you in advance. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. Once they are able to construct a Siege . Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. They do everything. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Magyars can outnumber them with their cheaper Hussars and. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. This Age of Empires 2 guide will help you understand these situations to win more often. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. He died in 1405 while marching for China. Mangudai (non-Elite) frame delay reduced to 5. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Also as Onagers are a counter to archers their faster movement speed will be unpleasant for archer based civilizations such as Britons, Mayans, and Vietnamese. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. That means that they should try to avoid Mongols to get to Imperial Age and upgrade their units freely. With update 35584, Hunters work 40% faster. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. The Mongols lived a nomadic lifestyle, often at the outskirts of other developing civilizations. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Monks will have a limited use. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). The Berbers' Genitour is a great asset for the Mongol army, because it can keep up with the fast Mongol units (unlike the slower Skirmisher) and it fires 25% faster. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. Finally, we must pay attention to gunpowder. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. If Paladins or Cavaliers catch the Mangudai, both units will quickly kill them, but the cost effectiveness here will be much worse. You HAVE to get those two Boars in every Random Map game. Nothing feels better than overwhelming everyone with a Mangudai tsunami. The Fast Castle into Boom, one of the best beginner build orders for closed maps. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. Speaking of those two units you generally want to use Hussars as a meatshield for them. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Units in bold are good options or better than average units for the fight. LANGUAGE: Mongolian TECH TREE EXCLUSIONS The Mongols also appear in Age of Empires IV with access to the a cavalry archer unit with the same name, although the depictions of the Mongols in Age of Empires IV incorporate civilization bonuses from other Age of Empires II civilizations (i.e.

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