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Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. Start Competing: Chaos Space Marines Updated! the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. While recently they havent needed them quite as much, there were certainly times when Hellforged Deredeos and Leviathans were big business, and Ive run a Kytan Ravager on more than one occasion. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. The second thing to note is that this section includes a single new Stratagem: The SmokescreenStratagem from Codex: Space Marines makes an appearance here, allowing units with the relevant keyword (mostly tanks) to pop smoke when shot at for 1 CP instead of having that ability for free in a more proactive use way. People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. This seems a really fun way of making Titans useable in a normal game, and Im looking forward to seeing how my titans fare as soon as we are able to film battles again! The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. as well. Titan Legions have had a massive boost in this book! The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! All flavours ofMalcador also go down a lot in cost, and while it probably doesnt make them competitive, like a lot of things it stops them being as hateful to use. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. Krootcon Down Under Am I getting good at this? All of them got boosts and points drops. You have to agree that is a massive amount of profiles available in the book! This book is absolutely stackedwith content, and up front we have to be clear we are not going to go through every single datasheet line by line, as theres far too many for us to possibly do that. On the plus side, almost all of them saw points drops, except the Castigator. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hardenough cost wise to make it at least fun to use. So stay tuned for those articles and in the meantime, if you have any questions or feedback, drop us a note in the comments below or email us atcontact@goonhammer.com. At a high level, you generally see: With that out the way, on to the factions. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. Look, theres atonof content to cover here and weve barely scratched the surface. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. The Thousand Sons appear to get nothing, which sucks. Time will tell. At least they are 10 points cheaper now for every build except double claws (which stayed the same). I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Warhammer 40k - Imperial Armour . First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. They now sit in the Heavy Support slot, and thus need to shine on their own merits. A vindicator: cool. This is because it is only 1500pts, leaving you enough leftovers to putsomething in your list to contest objectives, and its statline is a wild ride. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! Of the various suits, the Rvarna feels like the big winner. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Thunderers go down quite a bit in points, but lose Grinding Advance. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! While the dream of reloading a Deathstrike is there, and re-upping hunter-killer missiles nottotally irrelevant, we all know what this was used for re-rolls on a Baneblade and it doesnt do that any more. It lost the ability to shoot twice. On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. The Death Guard also get a Greater Blight Drone with the Death Guard keyword, making this fully compatible with the Death Guard book and the Plague Companies rules. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 Credit: Jack Hunter. Yep! Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! Venatari Custodians[ CORE]: Woo buddy, am I excited. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! (LogOut/ Realistically, though theyre cheap you probably still want Leman Russes over them, since they get double the shots most of the time and can take Orders. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). The third big change is the inclusion of the Martial Legacyrule. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Announcing The Goonhammer 2023 Global 40k Campaign. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Also the only weapon that costs points now is the Arachnus Storm Cannon (which costs the same as before effectively), so every other weapon load out is cheaper now, which is cool. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. While not as inexpensive as it was at the end of 8th, if you can afford the 3 CP for a superheavy auxiliary detachment its totally usable. Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. Legio Xestobiax Reaver Titan. Warhammer 40k . It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. Credit: Jack Hunter. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Enh the smaller daemon princes here seem OK but not great. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. The Las Pulsar is a whole 20 points cheaper!?!?!?! As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. Learn how your comment data is processed. which get a few tweaks but dont change massively. The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. These datasheets include. This is a great change as I often felt some of the Forge World units had some very odd costings. 800 pts, but what do you get for that? I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. The Firepike is now 15 range, so a 3 boost which is neat. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. All the titans are winners. Imperial Armour Compendium. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. The Imperium section of the book is fairly chunky and contains a shed load of new profiles and rules! They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Boo. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. It had a good run. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Already very good, the Terrax picks up several buffs that cement it as the premiere way to transport firstborn marines. (LogOut/ How many primaris can it transport? Hellforged Leviathan Dreadnought. The Skathach Wraithknight also gets a surprisingly huge amount of improvement, honestly shifting itstraight to being much more worth considering than the regular one. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. Hazardsalso seem OK they get a substantial point cut in exchange for losing a single wound and thats probably a net positive, just about. Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! If youre going Krieg, its because you love the models or want to declare cavalry charges! Such an awesome model and can't wait to paint more! Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. It changes a reasonable amount the weapon goes to D2 rather than D3but the Nova charge mode is now just a flat 9 shots per fun (so 18 total), it goes up to S7 when you Nova it, and the whole package has come down a cool 110pts. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. Also RIP Samus, who has been consigned to the Legendary dustbin of history. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Lets start with my beautiful special explodey boy, the Kytan Ravager. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Pure upside is the best kind of upside. Credits: That Gobbo. Depending on how the meta moves, this could help or hinder the Ares. That makes them kind of losers overall. It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. The command squads are obviously the more desireable option, since they get an extra attack with no extra cost, and the good news is that you dont have to include a Commander to be able to take them any more each Commander just lets you take one without using a slot. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. Blood Angels Sicaran Omega. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. Such a cool model and was great fun to paint up in a more modern scheme! Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. Much the same as their imperial counterparts! The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Welcome to the Imperial Armour Compendium . Sicaran Omega. If youre a user of these its worth scanning through and checking for the addition of Blast on their guns Knights missed out on the first pass of FAQs due to not being in the main indexes. Credit: Jack Hunter. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. All the titans are losers (except the warhound). Credit: That Gobbo. (LogOut/ If you disable this cookie, we will not be able to save your preferences. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. What about the new thunderhawk rules? of Forge World units that, at the time of printing, are supported. Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! The Kharybdis Assault Clawmight be for you. RIP. Grav tanks and the Ares. No longer will you have to flick back and forth to the very back to find your factions points! Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. Ill have to use my converted tech priest as a Warpsmith I guess. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Our two favorite dreads have decided to take a little break from carrying marine lists. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. We also get a nice two page spread telling the tale of the Death Korps of Krieg and the hellish world they herald from. For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Someone out there was listening, because this was always the fix it needed. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports.

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