everquest afk mercenary leveling guideeverquest afk mercenary leveling guide

Nameds here hit like runaway freight trains though. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Make me want to fire up the game again! Do the research on your own on Allakhazam. Everquest AFK Leveling Missions. If you took my advice and are at least two boxing, go inside the cave. Also during cooldowns they will use agro reducing abilities. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. 38-44 especially will come in a matter of hours. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. It's some kinda Gnomish backpack thing. He will assist the main assist of the group, or you if its just you and him. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. You can stay here until you reach level 77. per mob. They tank for you, heal for you, or dps for you. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". You can manage your merc's appearance clothing via your persona window. Q: Do I have to have the plat on me to pay the merc? Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. This means that you'll have to pay the re-hire charge to get your merc back. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. The mobs are around level 28-29, so it's a lot of exp for your level. Use mostly water pet in Classic era. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. Also stay away from the center bottom left of the zone. Start off killing drakes, snakes, and spiders. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. The mobs have too many HP, hit too hard, and don't give up enough exp. All the gear that levels up with you from 75 to 105 makes life hugely easier. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. Dwarves are normally friendly, so ignore them as well. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. Considering you should be killing three mobs every cycle in which each cycle is 10min and 40 secs, you should be killing 15 mobs an hour. Ive left a trio of toons in the tutorial afk, not for the sole purpose of xpin, but I had something come up and left the keyboard. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Rangers and rogues used to like to come Headshot/Assassinate grind here. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Below the bridge is a giant ice lake covered in spiders and slimes. Abstruse armor is very serviceable. (Test server people should average 37%.) Ah yes. A great place to solo for a lot of classes at 105 for AAs. I normally just move a group through various mobs, killing everything. You dont really explain where things are/how to get there. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Never a good idea to go fully afk. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. Your toons are going to get attacked and hit. If you need to learn more about your class, see our Class Guides for builds and info. They are in the places where the guards used to be. Start killing everything around the front of the zone. This is due to the way parties divide up exp. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. (25% was in Overthere when it was a hot zone.) I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. So I will continue making changes as I see what works best and for who. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. Create an account to follow your favorite communities and start taking part in conversations. The South Camp is the starting point. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Burn: Your merc will focus primarily on damage, always assisting the main assist. Start off near the entrance, then push up to the area around the house. I came back and my toons went from level 3 to level 10!!! AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. Get a PL, swarm lower level content, do some HAs. I prefer to stay out of the fields if at all possible. Make sure you break the room and kill the first wave of mobs slowly. They hit like trucks and run though, so bring a snare. Q: How much better could a Mercenary possibly make leveling? While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. If it's not up on the rotation, skip it. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. I would recommend this place only if you have a group of actual people. At 6-7 go into the middle cave and kill pumas. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Two paid accounts gives you a tank and healer you don't every really have to pay attention to. They don't hit excessively hard and are very good exp from 68-74. 1. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. There are some high level mobs there for the Berserker epic 2.0. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. 85% of the zone is undead. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. It is packed full of Erudites, undead, and gelatinous cubes. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. A second thing to do would be to spend 10 dollars on Daybreak Cash. Kill everything. This access to at least 2 nameds that I am aware of. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Also the mercenary will cost the same amount he would to the level that you shrouded to. Will be updating soon to include Ring of Scale. The mobs here are level 67. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Once inside, just follow your map and keep heading back until mobs start getting close to your level. The higher the mercenaries confidence level the less chance he has of running away. The center of the zone is all undead. Hey no time like today. The cost adds up very very quickly otherwise. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. There are two main camps that youll use. These can quickly take you to 64-65. A: Mercs are actually rather cheap to maintain. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. They do not have much in the way of HP, but can hit hard. Finally, while Heroic Adventures in Dead Hills, Ethernere Tainted West Karana, and throughout The Broken Mirror zones might be the "fastest" way to level, it's stupendously boring and repetitive. With EverQuest free to play, returning players can easily add additional accounts. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. I look at AFK Mercing as if the . Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. Don't know how popular that still is, but it's still not hard to get anything done. Your toon classes are irrelevant. If you have that key from earlier or a rogue to pick the lock, go inside that building. They will drain half your exp and do very little damage. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. With a group of actual people, this place is awesome though. Next Last. They can take a long time, but with a little research and experience you can get the times down on her missions as well. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. A lot of factors can go into a group or solo play. Clerics especially can race through here with their undead killing spells. Coming from The Mines, start killing gnolls until 12. Make sure you clear both the left and right sides of the first courtyard. Lceanium (100-107) - There are a couple of decent camps here that I have used. This will easily take you to 56-57. Very easy to set up a spot and pull away on the gorillas and birds. I believe the camp is called Library Camp commonly. NB Loot is rubbish but you don't have to buy any armor until 65. Watch out for the clerics if you don't have a solid interrupt. Thread starter kyle123; . The south camp is the three rooms near the Nobles Causeway zone line. Read More! Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. They are very easy to pull individually, especially on the left side. At 82 or straight away if you have a group, head down through the mansion to the basement area. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. The mob density gets much thicker in both places, so it can be dangerous. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. Go in all the buildings. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. Don't ask me for how you do each HA. I may try again with this guide. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. When you suspend your mercenary the button will change to Unsuspend. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. The Simple and Rough sets will leave you well off. Find Tyrinam and take the Reducing the Threat - Worgs quest. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). They are all undead. Start in the tunnels and then work your way through the area around the ghoul assassin. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Watch out for the nameds. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. There are two main camps that you'll use. I like to use to portal room for quick evacuation. Murder the Rallosians, crystal golems, and frogs. A mercenary's icon will show their archetype and hailing them will tell you their class. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. !1111, (You must log in or sign up to reply here. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. The Dead Hills Gribble HA's have been removed from rotation, though they are still the easiest and most reliable way to get through the levels. Or will he take it out of my bank? EverQuest Cheats & Guides. This makes it so any new player can jump in and catch his friends or others as quickly and painlessly possible. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Direwind Cliffs is nothing but killing drops throughout most of it. Once you get there, it's party time. It'll give an Undead oriented hunting guide. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Dismiss: Permanently get rid of this mercenary. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. your mercenary comes equipped with the armor and weapons he needs. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. You will be murdering said spiders and slimes and other animals. You'll need a high level to help you with the missions and quests. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. There is a big open courtyard almost as soon as you zone in. If you're geared up or grouped, kill iksar golems as well. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. Coming from The Mines, start killing gnolls until 12. It slows down a lot after 46 but is worth sticking out. This format works best for me and it's much easier to update than what I used to do. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Stay close to the friendly dragorn and watch out for nameds until 85. The Mercenary Liaison in Cresent Reach is due east of you, if you follow the path you'll run right into him. But since I listed Dalnir, I felt I would be remiss to list this place. When you suspend a merc you must wait 5 minutes to bring him back into the world. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). House of Thule armor is pretty damn good for it's level. Let the mercenary do all the work for you. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. Stay near the zone lines until 85, then push out. It's the only level range I feel that you should be here to the exclusion of anywhere else. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. DO NOT USE FOLLOW HERE. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. I will add something in about him. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels.

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